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Lecture 36: Java Game Development - 36 - Final Mouselook Program

We finish the awesome mouselook program.

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Lecture 35: Java Game Development - 35 - Using the Robot

We finally use the cool robot.

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Lecture 34: Java Game Development - 34 - Mouselooks draw Method

We make the draw method in our mouselook program.

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Lecture 33: Java Game Development - 33 - Intro to Mouselook

Here i give an intro to mouselook, what it is and how its useful.

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Lecture 32: Java Game Development - 32 - Final Mouse Input

We finish the program that lets us get a users info via the mouse.

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Lecture 31: Java Game Development - 31 - User Mouse Input

Learn how to get mouse input from a user.

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Lecture 30: Java Game Development - 30 - Final Keyboard Input

The final key input program.

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Lecture 29: Java Game Development - 29 - Handling Key Events

How to handle key events in java.

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Lecture 28: Java Game Development - 28 - Intro to Keyboard Input

Intro to how to get keyboard info from a user

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Lecture 27: Java Game Development - 27 - Creating a Core Class

Take all the code that we use over and over and put it in a class so we dont have to keep retyping it.

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Lecture 26: Java Game Development - 26 - Watching the Sprite Move

We finish and finally get to watch this thing bounce around.

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Lecture 25: Java Game Development - 25 - Starting the Sprites Movement

We begin working on making our sprite move.

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Lecture 24: Java Game Development - 24 - Finishing the Sprite Class

We add some more simple methods and finish the sprite class.

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Lecture 23: Java Game Development - 23 - Introduction to Sprites

Here we learn about the cool kind of animation, Sprites! (not the soft drink)

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Lecture 22: Java Game Development - 22 - Finishing the Perfect Animation

Finally we finish and run the perfect animation, aka the animation without flickering!

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Lecture 21: Java Game Development - 21 - Run and Movie Loop Methods

We write the run and movie loop methods in this tutorial.

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Lecture 20: Java Game Development - 20 - Creating Display Modes List

We finally create out lists (aka array) of display modes.

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Lecture 19: Java Game Development - 19 - Compatible Buffer Images

How to make compatible Buffer Images, pretty important stuff here!

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Lecture 18: Java Game Development - 18 - Updating Display and Restore Screen

How to create an update and restore screen method.

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Lecture 17: Java Game Development - 17 - Full Screen with Buffer Strategy

How to create a full screen with a Buffer Strategy

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